During the past 3 years, we interviewed some users who have a surprising or interesting way of using Sweet Home 3D. We wanted to get news about some of them, about their projects, wondering how their technical skill or their way of using Sweet Home 3D changed. We published their answers in this kind of Season’s greetings letter, sharing the news of these regular or occasional users coming from various places in the world. Many thanks to them for taking the time to answer! With all our best wishes for the New Year to all.
Two years ago, Philip created amazing virtual museums with Sweet Home 3D. We asked him whether he has designed a new one since then. Lucky we are, the answer was positive.
I think the best example of using Sweet Home 3D for our projects is the “walkthrough” of the project “1917”. Our job was to design the concept, graphic style, scenography, multimedia-installations, lights and soundscapes. I sketched all the existing locations in Sweet Home 3D, and started designing the scenography from there. Here is an online version.
These Sweet Home 3D drawings are actual technical drawings of exhibitions that are now physically built. We used the virtual tour to show the work in progress to the client (also in a VR-headset, for which I used 2 equirectangular renders with some distance for the stereoscopic effect).
The client had a good idea of the final results. It was a really good help for visualizing our plans to the client. In this project, I could use some final graphic lay-outs of the large format prints as a textures.
A funny remark is that during the opening night one of the clients literally said that the result “really looked like the drawings” 🙂
1917 is now a series of real exhibitions and infomodules all over West-Flanders, with a focus on that specific year of World War 1.
Catarina works with Marcin on the ambitious project of the Global Village Construction Set described in this article. Now, she also develops the Open Building Institute.
The Global Village Construction Set is a set of technologies for construction and farming being developed by Open Source Ecology; the Open Building Institute focuses on the application of such technologies to the construction of affordable, eco-housing. The two projects complement each other: Open Source Ecology develops the tools, Open Building Institute develops applications (house designs and prototypes) that use those tools and technologies.
We designed Open Building Institute’s latest house prototype in Sweet Home 3D (3D model) just completed when the snow arrived!
Sweet Home 3D is awesome and continues to be my principal design platform for houses, sheds, furniture and pretty much everything I model in CAD.
OKH is a major contributor in the forum, testing the new features, designing 3D models, answering various questions, etc. We wanted to get his opinion about the last improvements of Sweet Home 3D. Here’s his answer about a technical point he liked.