Bolt visual scripting is now included in all Unity plans

A short while ago, Unity announced the acquisition of the Bolt visual scripting Asset from developer Ludiq. Now that the integration and technical transition of Bolt to Unity is complete, we are very happy to announce the next step in our plan to deliver visual scripting to all Unity creators:

Bolt visual scripting is now included in all Unity plans, at no additional cost.

We believe the world is a better place with more creators in it, and we know that visual scripting is a critical part of bringing ideas to life quickly in Unity. 

Bolt is now available for download by all Unity users through the Unity Asset Store. Users who purchased Bolt after Unity made the acquisition announcement on May 4, 2020 will receive a refund in the amount of their purchase. We’ll be sending an email to those users within the next two weeks.

The next version of Bolt, Bolt 2, which will bring improvements in capability, scalability, performance, and ease of use is in development. When it arrives, Bolt 2 will also be included in all Unity plans at no additional cost. More information to come later this year.

We are committed to providing a great visual scripting experience for users for all types of projects, regardless of the architecture. Bolt is an acceleration of this mission towards providing that experience. We’re also working to refine our various node-based tools to improve the general user experience progressively, over time, across the Editor.

We’ll have more to share about our work on visual scripting in the coming months, so please stay tuned. If you’d like to get involved with our Bolt development teams and learn more about involvement in our alpha and beta programs, check out the forum. Or, if you’d like to join the general conversation in the forums or on Discord

FAQ What is Bolt and how does it work?

Bolt is a visual scripting asset for Unity. It enables Unity users to create logic for games or applications without writing code. Bolt has visual, node-based graphs that both programmers and non-programmers can use to design final logic or to quickly create prototypes.  Bolt also features an API that programmers can use for more advanced tasks, or to create custom nodes that can be used by other team members. To learn more about Bolt, find tutorials, and find links to the community, check out the Bolt Asset Store page.

Why did Unity acquire Bolt?

We believe the world is a better place with more creators in it, and we know that visual scripting is a critical part of being able to create amazing things with Unity. We want people to feel empowered to make amazing things and Bolt is a way to accelerate that mission. 

Will this acquisition change Unity’s own visual scripting tool development?

Unity remains committed to providing a core experience of visual scripting in Unity for all types of projects, regardless of the architecture. We are actively working on refining the synergy between our various node-based tools so that visual programming gets progressively unified across the engine.

Did Unity acquire Bolt’s publisher, Ludiq?

No, Unity has only acquired the Bolt asset. 

Is Bolt visual scripting now included in all Unity plans, at no additional cost?

Yes, Unity users with any plan can

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