Multi-disciplined designer Benjamin Broschinski: ‘I always try to tell a story with my designs’

Benjamin Broschinski is a freelance illustrator, graphic designer and 3D artist based in Berlin, Germany. A product of the mid-80s he grew up watching iconic cartoons such as He-Man and Captain Future and spent much of his time pouring through comic books and drawing and developing his own comic heroes and stories. To this day, comic books remain a big source of inspiration to him.

After discovering Ben as part of our ‘100 Days. 100 Commissions.’ initiative, we couldn’t wait to find out more about his work, his passion for printed products (he even has his own screen printing set up!), and how he became the multi-talented, multi-disciplined artist and designer he is today.

Ben’s submission for ‘100 Days. 100 Commissions.’ Tell us about your creative background. Were you into drawing growing up?

Yes, the first time I really started paying attention to drawing was around the age of seven or eight. My Grandmother had a huge collection of a monthly comic book from the GDR (German Democratic Republic) called ‘Mosaik’ and we had a lot of Asterix Books at home. A bit later I also got some used and very poorly printed marvel comic books. I was fascinated by these images and characters and tried to recreate them at first, but then started to imagine my own characters and stories as I got better at drawing.

Colouring book cover design for the release of the animated short ‘SPACE PROBE FORCE: Gravity Push’ by the berlin-based animation studio Woodblock & Planet Polywood.

From there, I was drawing and also collecting comics through my whole childhood and dreamed of being a comic artist someday. But also around that time my big Brother got his hands on a copy of CorelDraw version 4 or 5 from his computer club and installed it on my dads 386 computer. I was able to ‘play’ with it from time to time and got a very basic first taste of graphic design on a PC.

What are your main sources of inspiration now?

For me inspiration can come from many different places. Comic books are still a big source of inspiration for me, as well as music. But it also can come from a project brief itself, from brainstorming with colleagues or even talking with people who are completely unrelated to the project who see things from a different point of view. And of course also from other things I see, read and hear in my daily life.

Your portfolio includes illustration, graphic design, 3D art and animation. How did you become skilled in multiple disciplines?

I guess its because I am, and have always been interested in a lot of stuff and being creative in whatever form was part of my whole school education. My parents saw my interest in drawing and creating stuff but also music, so after Primary School they gave me the opportunity to go on a school with a higher focus on the arts. Which means that they offered more art and music classes then other schools. After graduating Secondary School in the early 2000’s I took an apprenticeship as media design assistant where I got a basic design education and a first taste of 3D and computer animation.

3D render of a ‘tar monster’ for a health campaign

I then

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