Unity Reflect adds BIM 360 support and 1:1 scale AR

Expanded support for BIM 360 models, a new user interface, and more 1:1 AR options unlock greater collaboration opportunities for designers and stakeholders to conduct real-time BIM design reviews and project coordination.

Unity Reflect is a BIM design and coordination solution that connects all project members on one immersive, collaborative, real-time platform regardless of device, model size, or geographic-location. You can transfer your BIM data into real-time 3D experiences on a range of devices in augmented reality (AR) and virtual reality (VR) to bridge the gap between design and construction.

It’s been one year since Unity Reflect launched back at Autodesk University 2019. Since then, we’ve expanded support for more authoring tools (Navisworks, SketchUp, and Rhino), improved the viewer experience by adding features like sun study and BIM selection, and added cloud hosting, to name a few.

We continue to concentrate on enhancing the user experience and making collaboration in real-time 3D accessible to everyone, from designers, building owners, and occupants, to trades. Our latest release brings more stakeholders and data into real-time BIM design reviews and design-assist with these new features.

Bring BIM 360 projects into real-time 3D

Autodesk University 2020 has come to a close, but our partnership with Autodesk continues to expand. Unity Reflect launched with support for Revit – the industry-leading BIM software – to allow designers and engineers to transfer models into real-time 3D experiences in AR and VR.

Revit is only part of the building lifecycle though. In June, we added support for Navisworks to enable architecture, engineering, and construction (AEC) companies to improve BIM coordination, visualize design clashes, and better coordinate engineering reviews. But not all users have the same tools or access to authorizing applications like Revit, Navisworks, SketchUp, and Rhino.

Now, we’ve added support for BIM 360, a unified platform connecting project teams and data, from design through construction, supporting informed decision-making and leading to more predictable and profitable outcomes. Unity Reflect users can now view their BIM 360 models and any use formats that BIM 360 supports (e.g. IFC, FBX, Civil 3D, Infraworks, etc) in AR and VR for the first time.

“From clash detection to real-time virtual walkthroughs, real-time 3D workflows are transforming how construction firms operate,” said James Cook, head of integrations at Autodesk Construction Solutions. “By using models from BIM 360 within Unity Reflect, construction teams can know these data-rich workflows always incorporate the most up-to-date information.”

We’re excited to work with Autodesk to harness the power of real-time BIM for AEC and improve collaboration throughout the entire building lifecycle, from the office to the field, design to construction, and digital twins.

View models at scale with 1:1 AR

You can now unlock the power of AR on-site at 1:1 scale. Before, it was possible to create 1:1 scale AR on-site, but it involved creating a custom Unity Reflect application in Unity Pro and the use of image-based tracking or tools like Mapbox. The ability to use 1:1 scale on-site AR to visualize buildings and design intent is now available out-of-the-box. Users can utilize AR in three different modes with Unity Reflect.

View match

Load a model in any open space in a real-world setting (eg. on-site; preconstruction).

Corner match

Anchor a model based on two walls to visualize BIM models in

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