With more than 400 improvements, Unity 2020.2 TECH Stream continues our commitment to workflow, stability, and performance enhancements. Check out some of the key highlights below.
We had plans for 2020. We were going to do things better to make Unity better for you. And we did. We reexamined our priorities. We listened to you. We committed to improving performance and quality of life for all users – so you can bring your vision to life faster.
Unity 2020.2 TECH Stream is packed with all the latest features for those with projects in pre-production, or simply for those who want to leverage the most cutting edge tech to achieve a competitive edge. This version of Unity also ensures a smooth upgrade path forward. To get started, download it here today.
Following up on our promise to improve your development experience, in 2020 we shifted our release philosophy. We prioritized quality over quantity and reduced the number of releases to two per year, giving our engineers an extended stabilization phase.
If you’re about to lock in your production on a specific version of Unity, for maximum stability we always recommend you use the latest Long-Term Support (LTS) version of Unity (that’s why it’s the default download in the Unity Hub), currently Unity 2019 LTS. Unity 2020 LTS, which will include the feature set we’re summarizing below plus further stabilization and bug fixes, will be available in spring 2021.
What’s in Unity 2020.2 TECH Stream?
Unity 2020.2 TECH Stream is available today, and packed with workflow improvements to enhance your productivity and let you focus on your creative process – whatever your role or industry. Iteration and import times are now faster. Workflows are smoother so you can achieve more, quickly. Plus, there are more tools to help you optimize your projects. Let’s dig into some of the features and link you to all the details and resources to get you started. Check out some highlights in the teaser below or jump directly to our overview page for more details.
Unity 2020.2 TECH Stream adds several new features and improvements to the Universal Render Pipeline (URP), bringing it closer to parity with the Built-in Render Pipeline. Screen Space Ambient Occlusion (SSAO) improves the visual quality of ambient lighting in your scenes. You can lower your build data size and improve loading times and with the new Complex Lit Shader, and you can use Clear Coat maps to simulate materials such as car paint.
The High Definition Render Pipeline (HDRP) now includes better tools to help you debug lighting and improvements to the decal system. Path tracing supports fog absorption and subsurface scattering for organic materials, and a new depth-of-field mode can produce path-traced images with high-quality defocus blur and more. The latest version of HDRP also brings improvements to ray tracing.
Finally, a new HDRP sample scene is available, which includes multiple setups of physically based light intensities and more. It’s a great starting point for creating realistic scenes with HDRP.
Artist and cinematic tools
To help you stay in your creative flow, several quality-of-life fixes, performance improvements, and better stability enhance the overall artist workflows. You can now also enjoy updated tooling for creating cinematics and other video and film content.
Shader Graph includes several newContinue reading