Create a Cyberpunk 2077 Environment using Unreal, HitFilm and CamTrackAR

Learn how to transport yourself into the neon-lit, futuristic world of Cyberpunk 2077! Using Unreal Engine 4HitFilm, and a live-action greenscreen plate filmed using CamTrackAR (our free iOS app), Javert shows us how it’s done.

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Step 1: Recording your footage with CamTrackAR (01:40)

We used our free iOS app, CamTrackAR, to capture our scene. CamTrackAR records both video and camera tracking data at the same time using Apple’s ARKit. This means that you can film a subject against a green screen whilst simultaneously retrieving the tracking data. However, it must be noted that any parts of your subject that are not in front of your green screen will need to be rotoscoped.

Step 2: Using Unreal Engine 4 to create your environment (02:25)

For textures, we used Quixel Bridge for its large library of photo-real Megascans.

Within Unreal Engine 4, to automatically generate the hills and dips on the surface we used a landscape and an alpha brush. Additionally, vertex painting was used for more control for elements such as the street and how the textures looked (as it allows you to directly paint textures onto your mesh). 

Vertex painting does not work directly on landscapes, so we had to use an exported plane mesh created using Blender. Once scaled up whilst in the edit mode (activated using the Tab key), we right-clicked on the plane and pressed subdivide; this action was repeated twice for more vertices. Once completed, this plane was exported out of Blender as an FBX and imported into Unreal.

Quixel Bridge was used to create the asphalt street and concrete textures before being imported into the Unreal project. Once the textures were selected in Unreal, you can select Create Material Blend, using the Megascans plugin button, to combine all of the materials into one. Once done, you can go into mode, select Mesh Paint, and adjust the brush size. Using the different channels, you can paint the materials onto the scene. Within master materials, you have further control of how the materials appear, such as how they blend using height maps, resulting in a more realistic blend. 

Megascan meshes were also used for the street curbs and sidewalks.

Step 3: Using decals for grungy detail (04:33)

Decals work like stickers which you can add on top of your meshes, they work best on smoother textures. In this project they were used for the road lines and debris around the trashcans.

Step 4: Using Brushify Urban Buildings Pack for an urban cityscape (05:11)

Brushify – Urban Buildings pack (found on the Epic Games Market place) was used to create a realistic street setting, ready to import our CamTrackAR footage.

Step 5: Adding 3D Sketchfab models

Sketchfab glTF 3D models were used for the motorbikes, neon signs, and road lights. To import the models, you’ll first need to enable them inside the plugin section. If the model imports itself in multiple pieces, you can drag them all inside your scene or create a blueprint to combine them into one layer.

Step 6: Adding Lighting (05:54)

A couple of different lights were utilized to bring the scene to life. A keyframed directional light helped create the illusion of lightning in the scene while the neon lights that filled the scene were created using rectangle lights because their

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